1. Variable:
A named storage location in memory used to store data of a specific type.
2. Data Type:
A classification that specifies which type of value a variable can hold, such as int, float, char, etc.
3. Function:
A block of code that performs a specific task. Functions are called to execute the code within them.
4. Class:
A blueprint for creating objects that define the data and behavior of those objects.
5. Object:
An instance of a class that holds both data and methods (functions) related to that class.
6. Method:
A function defined within a class that operates on the data associated with objects of that class.
7. Pointer:
A variable that stores the memory address of another variable. Used for dynamic memory allocation and working with complex data structures.
8. Array:
A collection of elements of the same data type, stored in contiguous memory locations.
9. Loop:
A control structure that allows a set of instructions to be executed repeatedly, as long as a certain condition is true.
10. Conditional Statement:
A control structure that allows different code paths to be taken based on a specific condition's outcome (if, else, switch).
11. Header File:
A file containing declarations and macro definitions that can be included in other source files to provide common functionality.
12. Library:
A collection of pre-written code modules that provide functions, classes, and other resources to simplify programming tasks.
13. Compiler:
A software tool that translates high-level programming code (like C++) into machine-readable code (binary) that the computer can execute.
14. Debugging:
The process of identifying and fixing errors or bugs in a program.
15. Syntax:
The set of rules that dictate how code should be structured in order to be correctly interpreted by the compiler.
16. Operator:
A symbol that performs a specific operation on one or more operands, like +, -, *, /.
17. Inheritance:
A mechanism in which a new class inherits properties and behaviors from an existing class.
18. Polymorphism:
The ability of different classes to be treated as instances of a common base class through the use of virtual functions.
19. Namespace:
A container for identifiers that helps avoid naming conflicts by grouping related code.
20. Exception:
An event that disrupts the normal flow of program execution and requires special handling to prevent crashes or unexpected behavior.
Remember, this is just a brief overview of C++ terminology. If you have more specific questions or terms you'd like to know about, feel free to ask!
1. Semicolon (;):
Used to terminate statements in C++.
2. Curly Braces ({ }):
Used to define blocks of code, such as those within functions, loops, and conditional statements.
3. Parentheses (()):
Used to enclose function arguments, condition expressions, and other expressions.
4. Function Declaration:
The prototype of a function that specifies its name, return type, and parameter types.
5. Function Definition:
The implementation of a function that includes the actual code executed when the function is called.
6. Variable Declaration:
Specifying the data type and name of a variable to allocate memory for it.
7. Assignment Operator (=):
Used to assign a value to a variable.
8. Arithmetic Operators:
(+, -, *, /, %) Used for basic mathematical operations.
9. Comparison Operators:
(==, !=, <, >, <=, >=) Used to compare values and return a boolean result.
10. Logical Operators:
(&&, ||, !) Used to perform logical operations on boolean expressions.
11. Increment (++) and Decrement (--):
Used to increase or decrease the value of a variable by 1.
12. Conditional Statements:
(if, else if, else) Used to execute different code blocks based on specific conditions.
13. Switch Statement:
Used to select one of many code blocks to be executed based on the value of an expression.
14. Looping Statements:
(for, while, do-while) Used to repeat a block of code multiple times.
15. Array Declaration:
Creating an array by specifying the data type and size in square brackets.
16. Pointer Declaration:
Defining a pointer variable that can store the memory address of another variable.
17. Reference Declaration:
Creating a reference to an existing variable, providing an alternative name to access the same value.
18. Object Creation:
Using the "new" keyword to dynamically allocate memory for an object on the heap.
19. Class Definition:
Creating a class by specifying its name, data members, and member functions.
20. Constructor:
A special member function called when an object of a class is created.
21. Destructor:
A special member function called when an object is destroyed or goes out of scope.
22. Member Access Operators:
(., ->) Used to access members of objects and pointers to objects, respectively.
23. Scope Resolution Operator (::):
Used to access members of a namespace or class that are defined outside the current scope.
24. Comments:
(//, /* */) Used to add explanatory text to the code, which is ignored by the compiler.
25. Preprocessor Directives:
(#include, #define) Used to include header files or define macros before compilation.
These are some essential C++ syntax terminologies. If you need more information on specific syntax elements or have other questions, feel free to ask!